photo by Tom Igoe
Michael Lewis proposed an idea for creating a physical chess board that can be linked to the online world. I had bounced a similar idea a while back when working on the augmented reality table for Hackday NYC. I imagined using fiduciary markers as modular playing pieces with a screen based system. This would allow an unlimited number of games you could play. For this project though we decided to take a more conservative approach that upheld the aesthetics and materiality of the timeless game of chess.
One of the exciting advents for the game of chess is that it’s expanded to an online environment where players from different countries and across many miles can now meet on the Web and play in tournaments or with family and friends. However one of the difficulties with online chess is that players still lose certain qualities that you get with the physical board. Our game brings these two worlds together by allowing players to see on a physical chess board what moves their online opponent player is making. In our discussions with chess venues near NYU players mentioned that this could have great value for teachers as well as be an innovative development for the game. Something that is unique about our board is that it doesn’t require expensive technology such as projection and tracking as do other augment reality chess boards.






